

+valor,-calculating = Brave but headstrong Some combanation of traits can overide others. Personality traits can effect the last sentence in the hero's description in the encyclopedia, "She/He has the reputation of being.". There are a lot more Personality traits in the game code, but the following are the only ones which currently can be found on characters: More information is available as you mouse over them. NPC's personality traits are fixed, whereas you, the player, will develop your traits by your actions within the game.

Generally the first of these is viewed more favorably than the second, but not always: Generous leaders, loyal to troops, are great for commanding armies, but you might want a judge to be a bit more impartial. For NPC's, they also represent the character's assumptions about what succeeds in the world: should you rigidly keep your oaths, or is everyone flexible and promises are for fools? Should you plan your every move with a long-term goal in mind, or will people not trust you if you don't show a bit of emotion? The traits are: Valor/Caution, Mercy/Cruelty, Honor/Deviousness, Generosity/Disloyalty, and Calculation/Emotional. They affect your relations with everyone in your realm, and possibly even your enemies too. Personality traits represent a character's reputation. 4 Increase/Decrease Trait Value ratings.
